The complete file
Every entry
All twenty-nine, grouped by section, in reading order. This is the dense view; the front page is the edit.
| Entry | Section | What it turns on |
|---|---|---|
| Repeatability is not accuracy | Repeatability | An arm quoted at ±0.03 mm will return to the same wrong place all day. Repeatability is agreement with itself; accuracy is agreement with the world, and almost every published figure is the first one. |
| What the figure excludes | Repeatability | Quoted cold, unloaded, at rated speed. Three conditions no production cell meets. |
| Thermal growth | Repeatability | Steel grows as the cell warms. The first hour of a shift is not the fourth. |
| Payload and droop | Repeatability | Mass at the wrist bends the arm. The number falls as the load rises. |
| Calibration | Repeatability | Measuring the arm against a known artefact to turn repeatability into accuracy. |
| Why six | Six Axes | Three to place a point anywhere in reach, three more to arrive at any angle. Fewer and orientation is constrained; more and the solution stops being unique. |
| The shoulder carries | Six Axes | The first three joints do the lifting; everything outboard is about attitude. |
| The wrist | Six Axes | Three axes crossing near a point, and the compactness that makes it possible. |
| Gear and backlash | Six Axes | Where lost motion enters, and why the reduction ratio is so extreme. |
| Brakes | Six Axes | What holds the arm up when the power goes off. |
| Teaching a path | The Pendant | A programmer drives the arm to a pose and stores it. The program is a list of places, not a description of a motion. |
| Joint move or linear move | The Pendant | Two ways between the same two points, and only one of them is a straight line. |
| Blending | The Pendant | Rounding the corner between two moves to keep the speed up. |
| Frames and offsets | The Pendant | Describing a position relative to a fixture, so moving the fixture moves the program. |
| Dry run | The Pendant | The same path at a fraction of speed, which is the only sane way to see it first. |
| Holding what you cannot feel | The Hand | A two-finger gripper has no idea what it is holding. Everything is inferred from position, pressure and whether the part arrived. |
| Vacuum against fingers | The Hand | Suction is fast and forgiving on flat clean surfaces, and useless otherwise. |
| Compliance | The Hand | Deliberate springiness so a slightly misaligned part still seats. |
| Tool centre point | The Hand | The arm moves a point you define. Define it wrong and every move is wrong. |
| Quick change | The Hand | Swapping the hand mid-cycle, and the repeatability that costs. |
| Where the maths runs out | Singularity | In certain poses two axes line up and the arm loses a degree of freedom; the controller demands infinite speed to continue and stops instead. |
| Wrist flip | Singularity | The alarming fast rotation as an arm passes near a singular pose. |
| Planning around it | Singularity | Choosing an approach that never puts the wrist in line with the shoulder. |
| Reach is not a sphere | Singularity | The working envelope has holes in it, including one right in front. |
| The fence is part of the machine | The Cell | The guarding is not an accessory bolted on afterwards; the cell is designed as one system and the arm's speed and reach are set by it. |
| Light curtains and scanners | The Cell | Two ways of noticing that something has entered, with different response times. |
| Reduced speed | The Cell | The mode that exists so a person can be present at all. |
| The floor plate | The Cell | Anchoring, levelling and why the bolts matter as much as the arm. |
| What a cycle time hides | The Cell | Quoted for the move, not the waiting, the indexing or the part that did not arrive. |